![]() ![]() This, too, contributes to difficulty in navigation. ![]() In addition, there is a lag between the turning command and change of scenery, as if you were watching a web cam transmission with huge gaps in broadcasting. You can only walk ahead of you, or step back by tapping on the arrow buttons located in the bottom left corner of the screen.Įpisode One mechanics feel too fast and too jerky in my device, which contributes to dizziness and disorientation quite often. You turn by swiping your finger left, right, up and down and at different angles. It is a first-person exploration game, and your eyes are your camera angle. Now, there is an obvious improvement in XON Episode Two from the Episode One, even though the controls system hasn’t changed. I feel desperate and tempted to watch the entire walkthrough on YouTube, but that would take away the rewarding feeling of victory when you solve puzzles by yourself. The machine I am mingling with lights up, and when I walk back to the other room and then go back to the machine, it is off again. The next day, half of them were off, and two hours in the game they are still off. I know for a fact that I’ve lighted all the marble balloons and saved my progress. Another tricky part is even though the game saves, some things would switch off by themselves. The tricky part is some things are located in different places and when you activate something you don’t know how it affects other objects until you make it back to where you started. You know when you have turned the marble balloon in the right direction when the crystal on top of it lights up. Your aim is to switch all the marble balloons in the right direction to let the energy from large blue crystals flow to the gates engine. As far as I understand, the pipes let the energy that sounds like water run to the gates, or rather an engine that opens the gates. You walk around the place finding the objects to interact with, and when you find them, you have to tap on them to see what happens. The way XON leaves you unguided is maddening until you accept the inevitable and start trying to figure out the alien patterns. If there was a way to scream and tear my hair out in the game, I would have done that. And that’s what I indulged myself in – running in circles around my prison, banging my head against all doors, trying to peek in the tiniest splinters in between the rocks. ![]() That’s where I imagined how a lone astronaut doomed on an abandoned alien planet must feel – desperate to the extent of madness. Before you start looking for the logic behind the puzzles, you might feel desperate. There are alien machines with alien signs on them, caves, rocks, passages, tunnels hidden and obvious, and then, there is the maze.Īlone, clueless and troubled, you begin your exploration. There are beautiful and large marble structures, stone gates, pipes and odd marble balloons with crystals, odd signs, and large groups of shining blue crystals all over the place. However, the room for exploration is limited, and even though the place looks like a park that’s man-made, or alien-made, it is of technogenic nature, and it is absolutely clear the technology is alien. Its grass is lush and green, and the flowers and trees look very much earthling. It has a blue sky, and a beautiful shining sun. Since I haven’t reached the end in neither of the two games, I am still guessing, but what I know so far is I’m stuck in a place that feels like a planet other than Earth, but very much like it. I let my imagination go loose because a game as visually gorgeous and unusual as XON needs to have a story. ![]() If you read Martian Chronicles by Ray Bradbury, you must recognize the atmosphere of an alien world, which is neither hostile, nor friendly, but undoubtedly beautiful and inviting to explore. All you know is what it says on the Google Play description page, and there isn’t much.Īlone, clueless and lost, you find yourself in a strange but beautiful world. The game gives you no tips, no directions, no instructions as to where you are, what you should do, and what is the objective. The first ten minutes or so of the gameplay, I felt like Alice in Wonderland, or better, in the Rabbit’s hole. ![]()
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